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  WebAnchorhead by Michael S. Gentry is an interactive fiction (IF) / text adventure game. It's a horror-style game, loosely based on the Cthulhu mythos, and was originally released in Missing: windows. WebDec 23,  · Anchorhead is a horror-themed interactive fiction game set in a Lovecraftian dilapidated fishing village. After a gruesome death ends the Verlac family line, a young . WebThe game takes place in the town of Anchorhead, amidst a brouhaha of Cthulhuan cult carryon (if you pardon the annoying alliteration, and the subsequent assonance and, . WebAng Anchorhead, na nagmumula sa developer na Michael Gentry, ay tumatakbo sa Android systerm sa nakaraan. Ngayon, maaari mong laruin ang Anchorhead sa PC . WebYou take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-covered clouds that blanket the sky mutter ominous portents amongst Missing: windows.  

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Have you played this game? You can rate this game, record that you've played it, or put it on your wish list after you log in. Playlists and Wishlists RSS Feeds New member reviews Updates to downloadable files All updates to this page Anchorhead by Michael Gentry profile Horror Web Site based on ratings 30 reviews About the Story You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead.

Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. To mark the twentieth anniversary of its initial publication, Anchorhead is now available in a special Illustrated Edition. Every aspect of the game has been rebuilt and redesigned from the ground up: The code has been rewritten in Inform 7 and compiled to the glulx format, allowing far more detail and interactivity than before.

The prose has been revised and polished to reflect 20 years of accumulated writing experience. Additional puzzles, scenes, and background information to explore. Anchorhead: the Illustrated Edition is a commercial game. See the website for purchasing information. Lovecraft-inspired gothic horror at its best: a small town full of secrets, a gruesomely deformed monstrosity, a vast uncaring force awaiting its day. Despite the overblown style typical of the genre, this game generally works, and can get quite unnerving at times especially in some of the NPC interactions.

Highly open and explorable environment aside from an abundance of locked doors , puzzles well-integrated into the storyline including many optional puzzles and alternate solutions , lots of backstory revealed in an impressive variety of ways.

Gets a bit sticky towards the end, with many tight time limits. Has a Sierra-style time system: the day ends when a certain point in the plot is reached. Features a female protagonist, two small mazes one optional , references to incest, and a certain amount of strong language, gore, and really bad things happening to people.

See the full review Brass Lantern The best authors in the field of interactive fiction are often innovators - stretching the medium in new directions. With Anchorhead , Michael Gentry decided to take the best of what was already there and work on polishing and perfecting it.

This attention to detail is refreshing. Examine any noun in room descriptions and you will always get a sensible reply. Attempt to solve a puzzle in a sensible way and you will likely solve it or get a hint about the correct way to do so.

Anchorhead is proof that good solid writing and good solid design make for a great interactive journey. See the full review Gaming Enthusiast Anchorhead has been widely praised, mainly for its atmosphere as well as for well-written dialogues and gripping narration. Not what you were expecting me to say, hunh? There's lots of disgusting, unpleasant imagery, but first -- and en route to that imagery -- is a masterful build-up of setting and mood unparalleled by almost any other game I have ever played.

The scenery descriptions take into account very particular and yet very evocative features: the dull light through the pebbled glass in the courthouse building, suggesting offices inhabited by apathetic people doing dull jobs on a rainy day if there was anyone in there at all ; the changing weather, variable yet always gloomy; the disturbing drifts of ash; the wind-blown leaves, the slapping of waves against the shore.

Every sense is called into play. There are odors, sounds, textures, variations in temperature and air quality, and the overall effect is an environment that becomes almost oppressively real. It compared very well with any interactive experience I have ever had, and came in well ahead of the graphical adventures I have played with the possible exception of Myst.

My distaste for horror in general may have curbed my appetite slightly, but only slightly: this game manages to rise above horror, and the experience of playing it is beautiful as often as it is frightening. I would highly recommend the game, though if you have no previous IF experience beware: read the help, use the map, use a walkthrough when needed, and stick with it if you feel overwhelmed early on. See the full review Play This Thing!

Anchorhead is a rare achievement in interactive fiction, a well-designed puzzle-rich game that nonetheless leaves you mostly remembering the story. Michael Gentry's game is based on the locations and ideas of H. Lovecraft, but the result has its own unique vision and integrity. See the full review SPAG The trodden nature of this particular ground means that the seasoned IF veteran needs more than unnameable horrors and unspeakable rituals to stay interested in a game that borrows from Lovecraft.

But Anchorhead is up to the job: the story is more than good enough to overcome the familiarity of the horror devices. Part of the reason is that the story revolves around the relationship between the PC and her husband, which comes alive as much as any relationship between two IF characters in memory -- and much of the progress of the story is marked by changes in that relationship.

See the full review SynTax The atmosphere of this game is unbelievably good, very Infocomish, and draws you further and further into the plot as the tension grows and you uncover even more of a horrific mystery. The sense of relief when it is all over is overwhelming. This game has to be one of the best I've seen in many a long year and has to be an absolute must for any adventurer.

See the full review Tags - View the most common tags What's a tag? In fact, I think that the reviews sort of scared me away. However, there was also talk about great story and superb atmosphere, and I think this combined with the sheer popularity and almost cult-like status of Anchorhead finally convinced me to dive in.

And this was probably one of the best decisions of the year! Anchorhead, indeed, is more than a game. In the end, everything fell into place, the story masterfully unfolded, and all the loose ends were tied.

And what about the difficulty which I feared? It is true that there are some tight time limits and unwinnable situations, however I realized in the end that their importance seems to be a bit exaggerated in the reviews. If playing sensibly, keeping track of the story and trying to hold on to your belongings, unwinnable situations can be avoided almost completely. I truly recommend this game to everyone looking for a good story-driven IF with excellent atmosphere, relatively large world to explore, and logical puzzles to solve.

I think the memory of this game, the town of Anchorhead and its troubled populace will stick with me for a long time to come, and the overall experience definitely ranks at top three of my gaming history. Thumbs up, way up!

I've since finished and have added some more notes to the end. It's not a new release--it won a slew of awards in back in , and for good reason. The depth of its gameworld is incredible. When Earthworm Jim came out, everyone said, "It's like playing a Saturday morning cartoon!

The attention to detail is incredible--you can interact with most objects you see, and the gameworld responds in a believable manner. Because of this, it's really easy to get into character. For example, I always lock the door when I leave the house. Does it do anything related to gameplay? But because I feel like I'm such a part of this world, I feel like I MUST act as though it is my real world, and thus--I lock up my Spoiler - click to show electricity-less, sometimes frightening house when I leave.

Here's another example: Spoiler - click to show It was morning in the game. I had just woken up, and my husband was in the shower. I had the feeling I'd need his university ID card later on, and his pants were hanging there right off the end of the bed. So I rifled through the pockets. Sure enough, the ID card was right there in his wallet But in the end, I felt guilty about going through his things. So I left the card in his wallet. Did I just lock myself out of some major puzzle or backstory?

But at least I didn't steal from my husband. Also, the game gave me points for soaking in a bath. There were a number of times today where I felt like I was at a total dead end, but by taking a closer look at a couple of things, tinkering around with realistic game actions--BOOM! New paths were opened. New mysteries revealed. And there's the other thing--with some games, you solve a puzzle That's it. Check the puzzle off your list, you're done. It makes it nigh impossible to put down.

I could write tons more about how I love this, but I really want to go back and see Spoiler - click to show what's in the crypt behind our house.

You all, you just The final half of the game was harder for me. I probably could have figured a few of them out on my own though for me, Spoiler - click to show escaping William at the slaughterhouse turned into an episode of "Guess the Verb" , but you know what it's like with walkthroughs: you can't just look ONCE. Some actions you're forced into to turn the story's feeling away from Grandpa Lovecraft and into Uncle Steve's realm, but it felt appropriate.

You'll be thinking about that for a while. My favorite death: Spoiler - click to show Reading through the Huge Tome in the church. It summed up the horror of Grandpa Lovecraft's work in what paragraphs? First and foremost in this game comes the prose; the author has lovingly crafted a deep and memorable world, which is slowly revealed in paragraphs that give you, as a player, all the information you need, while keeping you on the edge of your seat.

Additionally, the author knows well the principle behind Lovecraft's works: that nothing he writes on the page can possibly be as horrifying as what you can imagine.

Hints, suggestions, and half-glimpses of the evil lurking in the town of Anchorhead are what you're treated to--not outright descriptions that inevitably fail to live up to your expectations. There is also a depth of information about Anchorhead's world that's rarely found in interactive fiction. Details on every aspect of the town and its inhabitants can be found from a multitude of sources. This serves to immerse the player in the horrors that are unfolding, but it's not just window dressing; much of the background information is integral to the plot.

This is a primarily literary work, and although the puzzles are fun and require some thought, they're not tremendously difficult. My only complaint about the game is that not all of the puzzles are made obvious.

The game progresses as you cause various events to take place, and there were a few points where I felt a bit lost because I didn't know what to do next, and therefore could not move forward in the plot. In retrospect, I could probably have figured out most of those situations by looking a bit harder, but there are one or two puzzles that require a bit of an intuitive leap--and you won't be continuing until you make that leap. Still, this is a minor complaint about a beautifully written work of IF.

   

 

About This Game.Anchorhead download windows



   

Sign in to add this item to your wishlist, anchorhead download windows it, or mark it as ignored. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Anchorhead is copyright by Michael Gentry. The game was built with Inform 7a free IF development system. Inform 7 продолжить чтение created by Graham Nelson. This playable version is built with Lectrotean open-source IF interpreter.

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Special Sections. Player Support. Community Hub. Michael Gentry. You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents Скажите download so3d.exe sealindo terbaru часто themselves over the little coastal town of Anchorhead.

All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Anchorhead download windows. Languages :. Publisher: Michael Gentry. Share Embed. Add to Cart. View Community Hub. About This Game You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little coastal town of Anchorhead.

Anchorhead is a text adventure game in the style of classic Infocom games from the anchorhead download windows. No graphics, no menus, no point-and-click — you navigate a written story using typed commands, and read what happens next. Travel to the anchorhead download windows coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H.

Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil anchorhead download windows threatens your family and the entire world. A sprawling, meticulously detailed setting, brought to life by finely crafted prose and illustrated with dozens of spine-chilling illustrations, ensures that the story will stay with you long after you finish playing the game. A sullen belch emanates from the clouds, and the rain starts coming down harder — fat, anchorhead download windows drops smacking loudly against the cobblestones.

Shouldn't it be snowing in New England at this time of year? With a sigh, you open your umbrella. Welcome to Anchorhead. Anchorhead download windows Requirements Windows. See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All 38 Positive 35 Negative 3. All 38 Steam Purchasers 38 Other 0. All Languages 38 Your Languages 35 Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph anchorhead download windows or click on a specific bar.

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